The 10 Things to Consider book
The companion book included with enrollment — 51 working lists across 10 categories. Full table of contents inside.
This is your field manual for operating on the vendor side of sports and media technology.
10 Things to Consider: Becoming a Better B2B Tech Vendor in Sports and Media is a structured, practical guide built from more than three decades of experience across product, delivery, partnerships, commercial strategy, and client engagement.
The book — roughly 200 pages — contains 51 working lists organised across 10 categories, each designed to be revisited at specific moments: before engaging a client, before committing to a deal, when a project changes direction, or when pressure increases during delivery. These are not theoretical frameworks. They are checkpoint tools for experienced practitioners navigating complex, high-stakes environments where structure and behaviour determine outcomes more than technology alone.
Whether you are a founder, a sales leader, a delivery manager, or an advisor working with sports and media organisations, this book gives you a shared vocabulary and a decision-support structure that sharpens judgment over time.
The book is included with enrollment. It is not a separate download — it arrives alongside the twelve paid lessons and serves as a single reference across the whole course. The table of contents below is there so you can see what you would be getting.

Content overview — 10 categories, 51 lists
- § 110 things sports and media clients buy from B2B tech vendors
- § 210 things clients can do mid-project that put delivery at risk
- § 310 signals a client is serious vs exploring
- § 410 signs of client capability maturity
- § 510 things to consider when designing a go-to-market model in sports and media
- § 610 go-to-market models mapped to client segments in sports and media
- § 710 signals your go-to-market model is misaligned with reality
- § 810 signals your positioning is unclear and how vendors commoditise themselves
- § 910 things to consider when deciding which channel to use
- § 1010 things to consider when deciding to go to conferences and industry events
- § 1110 gaps between marketing narrative and delivery reality
- § 1210 things to consider about competitor intelligence and positioning discipline
- § 1310 major client segments in sports and media and how they shape commercial structure
- § 1410 things to consider when replying to an RFI in sports and media
- § 1510 things to consider when replying to an RFP in sports and media
- § 1610 realistic things to do on the contractual side to protect yourself from sports and media clients
- § 1710 things to consider when setting and defending a margin on subcontractors as a prime contractor
- § 1810 KPI traps vendors should clarify before committing
- § 1910 things to consider about cash flow, financial exposure, and currency risk in sports and media projects
- § 2010 things to consider when pricing and packaging in sports and media
- § 2110 things to consider when working with an integrator or prime contractor
- § 2210 things to consider if you are the prime contractor
- § 2310 things to consider when working with or involving startups in sports and media client projects
- § 2410 governance failure patterns vendors should recognise early
- § 2510 ways vendors quietly lose trust without noticing
- § 2610 internal misalignments that surface only after a deal is signed
- § 2710 things to clarify about roles, responsibilities, and decision rights at kickoff
- § 2810 things to consider about data ownership and accountability in sports and media projects
- § 2910 build vs buy vs partner decisions that change your strategic position
- § 3010 architecture decisions that shape long-term vendor risk
- § 3110 infrastructure dependencies that create hidden commercial exposure
- § 3210 integration risks vendors underestimate in sports and media ecosystems
- § 3310 signs your product is over-engineered or under-engineered for the client
- § 3410 technical debt patterns that quietly erode margins
- § 3510 things to consider about SLA, SLO, and incident accountability in live sport
- § 3610 things to consider about security, compliance, and legal exposure in sports and media technology
- § 3710 things to consider about crisis communication and public incident management
- § 3810 things to consider about regulatory and rights landscape navigation
- § 3910 things to consider when signing a partnership deal with a vendor or platform
- § 4010 things to consider when partnering with large platforms (AWS, Microsoft, Google, Akamai, etc.)
- § 4110 ways to assess your readiness before committing
- § 4210 people risks and burnout dynamics during delivery
- § 4310 things to consider about capability scaling and organisational evolution as your vendor business grows
- § 4410 things to consider about talent acquisition and retention as a competitive asset
- § 4510 things to understand about renewals, re-tenders, and replacement
- § 4610 things to consider when a project gets cancelled on the client side
- § 4710 things to consider when deciding whether to walk away from a deal
- § 4810 things to consider about post-sale account development and expansion
- § 4910 things to consider as emerging technologies create uncertainty
- § 5010 signals a trend is structural rather than cyclical
- § 5110 things to consider as AI reshapes sports and media technology
What comes next
If the framing so far has resonated — if the view of the industry sketched across these six free chapters matches something you have been trying to name in your own work — the paid course begins with Lesson 0 (Foundations) and continues through Lesson 11 (Judgment).
The enroll card below this chapter opens a checkout. There is no subscription, no cohort, and no certificate. One price, lifetime access, and a fourteen-day refund if the material does not hold up on closer inspection. The companion book is included in full, and the workbooks for all twelve lessons arrive with your enrollment.